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3D Modeling and Animation

3D Modeling and Animation. Friday, 15 April 2011. Well what can I say about my first few weeks learning 3d modeling techniques? During this module I have come to realise that my strengths are;. I can generate quite a few different ideas when approached with a brief. Again I have listed this as a strength, although like my previous strength I feel that this hindered me during my time management as I may have spent too long deciding which direction to go. Thursday, 14 April 2011. FAR too many polygons!

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3D Modeling and Animation | 3dpolly.blogspot.com Reviews
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3D Modeling and Animation. Friday, 15 April 2011. Well what can I say about my first few weeks learning 3d modeling techniques? During this module I have come to realise that my strengths are;. I can generate quite a few different ideas when approached with a brief. Again I have listed this as a strength, although like my previous strength I feel that this hindered me during my time management as I may have spent too long deciding which direction to go. Thursday, 14 April 2011. FAR too many polygons!
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3D Modeling and Animation | 3dpolly.blogspot.com Reviews

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3D Modeling and Animation. Friday, 15 April 2011. Well what can I say about my first few weeks learning 3d modeling techniques? During this module I have come to realise that my strengths are;. I can generate quite a few different ideas when approached with a brief. Again I have listed this as a strength, although like my previous strength I feel that this hindered me during my time management as I may have spent too long deciding which direction to go. Thursday, 14 April 2011. FAR too many polygons!

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3D Modeling and Animation: Cameras

http://3dpolly.blogspot.com/2011/04/cameras.html

3D Modeling and Animation. Thursday, 14 April 2011. Subscribe to: Post Comments (Atom). Richard - Tutor Link. FAR too many polygons! Snake Eyes - The troubles and traumas of animating. Modeling - Poker Chips. More Modeling - Martini anyone? View my complete profile. Watermark theme. Powered by Blogger.

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3D Modeling and Animation: More Modeling - Martini anyone?

http://3dpolly.blogspot.com/2011/04/more-modeling-martini-anyone.html

3D Modeling and Animation. Thursday, 14 April 2011. More Modeling - Martini anyone? Importing the martini glass into the scene. A couple of other snags that I came across were that a few of the materials I had assigned to certain models kept disappearing. There was a relatively simple solution to this problem when I realised that I had saved them in different locations and from switching from one machine to another I had not brought them across with me, felt a bit stupid when I realised my mistake!

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3D Modeling and Animation: January 2011

http://3dpolly.blogspot.com/2011_01_01_archive.html

3D Modeling and Animation. Tuesday, 25 January 2011. Tutorial 1 - Building using primitive shapes. This is my first attempt at creating anything within 3D Studio Max. I found the controls quite hard to get to grips with to start, especially getting my head around the different views, however once I had figured out how each view related to the objects I was creating I found that aligning, scaling and rotating became much easier. The assignment is in two parts. Assignment 1 – Weeks 1 – 6. My initial reacti...

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3D Modeling and Animation: FAR too many polygons!

http://3dpolly.blogspot.com/2011/04/far-too-many-polygons.html

3D Modeling and Animation. Thursday, 14 April 2011. FAR too many polygons! I assume that a great deal of my problems were down to the very intricate nature of the assets that adorn my stage that are really only for aesthetic reasons, assets such as the poker chips that sit on the ‘unused tables’ of the scene. These screen grabs give an idea of the amount of objects and polygons that could have added to my limitations during my work. Subscribe to: Post Comments (Atom). Richard - Tutor Link.

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3D Modeling and Animation: April 2011

http://3dpolly.blogspot.com/2011_04_01_archive.html

3D Modeling and Animation. Friday, 15 April 2011. Well what can I say about my first few weeks learning 3d modeling techniques? During this module I have come to realise that my strengths are;. I can generate quite a few different ideas when approached with a brief. Again I have listed this as a strength, although like my previous strength I feel that this hindered me during my time management as I may have spent too long deciding which direction to go. Thursday, 14 April 2011. FAR too many polygons!

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3D Modelling 2011: Introduction to Materials

http://3dtutor2011.blogspot.com/2011/02/introduction-to-materials.html

Monday, 7 February 2011. Materials play a large part in what makes your models look real. Applying a material can be a simple as adding a colour (or diffuse in Max terms) to the model. Materials are broken down into two basic areas:. This is the base of any material. Think of it as primer on top of which you would apply a paint. It can be matt or shiny depending on the desired look of the overall material. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.

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3D Modelling 2011: Introduction to Lighting

http://3dtutor2011.blogspot.com/2011/02/introduction-to-lighting.html

Tuesday, 15 February 2011. There are two types of basic light in 3D Studio Max. A light which has no directional attribute and simply emits evenly from the source (like the sun). This is a targeted or directional light which has a cone shaped beam it. You can customise the intensity of the beam and also the colour of it by using. Basic Lights Part 1. Basic Lights Part 2. Http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.

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3D Modelling 2011: Animating with Bones

http://3dtutor2011.blogspot.com/2011/03/animating-with-bones.html

Tuesday, 15 March 2011. Using bones to animate in a very flexible a re-usable tool. It saves time that you would have otherwise needed to spend constants moving and editing meshes. Here are two approaches to achieving this:. 1) Download "Bones.zip" from the downloads page (Follow the link at the top right of the blog). 2) http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Animating with Morpher

http://3dtutor2011.blogspot.com/2011/03/animating-with-morpher.html

Tuesday, 22 March 2011. Morpher is a modifier which alows you to create multiple instances of a model, each with a different movement or expression, and then store them in one place so that you can call upon them over and over again in your animation. It is widely used to animate facial expressions in character animation and is really fun to do. To get started please download the following files from the downloads page ( beorangedesign.com/tutorials/3D. Subscribe to: Post Comments (Atom).

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3D Modelling 2011: Introduction to Cameras

http://3dtutor2011.blogspot.com/2011/02/introduction-to-cameras.html

Tuesday, 22 February 2011. Cameras are a simple and effective way to accurately specify what you need to show in your renders. The following link will guide you through the set up process and the modify process of using cameras. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Using Reactor

http://3dtutor2011.blogspot.com/2011/03/using-reactor.html

Tuesday, 29 March 2011. The most simple form of Reactor animation is done with a rigid body collection. As simple as it may be, there are still thousands of uses for such a set up. Download the following from the downloads page:. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Rendering Your Scenes

http://3dtutor2011.blogspot.com/2011/04/rendering-your-scenes.html

Tuesday, 5 April 2011. Some of you have been asking questions about the ideal render and video export settings below is one example of how to achieve a suitable video size and quality, there are however many ways to achieve similar standards. 1) Decide on the frame size you will render at AND STICK TO IT. As it important that you stay consistent with this (1280 x 720 is a good standard). 2) Render as .avi and choose "uncompressed" as the compression setting. Subscribe to: Post Comments (Atom).

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3D Modeling and Animation

3D Modeling and Animation. Friday, 15 April 2011. Well what can I say about my first few weeks learning 3d modeling techniques? During this module I have come to realise that my strengths are;. I can generate quite a few different ideas when approached with a brief. Again I have listed this as a strength, although like my previous strength I feel that this hindered me during my time management as I may have spent too long deciding which direction to go. Thursday, 14 April 2011. FAR too many polygons!

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